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From the beginning of the game, the player must take decision where to establish his first city, near a river with a lot of food, or by the sea, in order to build sea transport in the future. With each level, the complexity increases, you need more time to open technologies, the computer will play smarter and get more resources in the game process.įrom each of your actions in the game will depend on how the development of your civilization will go. The game has several levels of difficulty: You have to choose one of 14 Civilizations and spend it from the Stone Age to the modern world. It is later, with a number of minor changes in the gameplay, but there is only English version. You can also play the Civilization version 474.05. The third number: 1 - play with the mouse. The second number is the audio selection (2 - IBM Speaker).
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The first number is the choice of graphics (1 is the best graphics).
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Here you can play Civilization 1 online English version for free.Īttention: for the mouse to work, you need to dial 121 at the beginning of the game. That was the beginning of the Civilization line of games. You can help the Civilization Wiki by upgrading it.First Sid Meier's Civilization, which appeared on markets in 1991. Presumably the "-5%" is an indication of the cleanup going on, subtracted from the new pollution being generated. There is also the misleading indication in the popup you get by hovering over the indicator: after the first unexpected catastrophe in a recent game using v 2.2.5, with little or no reduction in pollution since the previous turn, that message said:Ĭhance of catastrophic warming each turn: 0% However, there is, apparently, no warnings about imminent catastrophe. It has the same result, for the most part some grasslands become desert and some land tiles next to ocean turn to swamp. But Pyramids is cumulative with the granary, so if you have a granary your food box is 75% full after growth. If you have no granary, your food box is 25% full after population growth. Much more use than in Civ1, and never expiring, but not as good as in Civ2: adds HALF a Granary to every one of your cities. In a way, that makes up for their adding only the 50% each that they do in Civ2, which keeps them fairly competitive with the science buildings, at least in the early days. Maintenance cost of 0 and 2, respectively. Library adds 100% to your basic science, and University adds another 150%. More value for the same maintenance cost. They make Workers obsolete and do not make Settlers obsolete: they are essentially double-speed Workers, with the additional transformation power as for Civ2.Ĭity Improvements Library and University Obsoleted by Engineers,(because they are cheaper)so build lots of them just before you discover Explosives if you have Leonardo's Workshop. Cheaper (at 30) than Settlers or Engineers and not reducing its host's population, it does not have the ability to build cities, but can do everything else that Settlers can do. This is a welcome addition, available with Pottery. Players familiar with Civ2 who switch to Freeciv can simply read the Help and other in-game menus and the relevant pages on the Freeciv wiki, but some details deserve particular note if you want to take full advantage and/or avoid nasty surprises. There are some small differences and some major differences. The free-to-play game Freeciv has an unlimited number of modes and possible mods, but its default mode (at least the one downloadable in mid-2011) has a great deal in common with Civilization II.